Weapons

 

Types

Ion: When an ion charge is active it's able to cauterize and destroy nerves and flesh instantly.

Stun: Non-lethal high voltage electricity with the capability to incapacitate a target.

Pulse: Extremely concentrated electricity with the capability to overload shields, instantly melt ice, start fires, pulverize stone and even burn people to death. Pulse weaponry is easily heard by its distinct “warbling”sound.

Rail: A magnetic field pushes a metal slug down two parallel rails propelling it at great velocity.

DuroSteel: A much stronger and extremely durable form of steel.


Bladed

DuroSteel Sword: A straight, double-edged weapon with a blade length of 76 centimeters that is made from duroSteel.

SlingBlade: A cruelly curved crescent blade used almost exclusively to instantly take off and cauterize limbs stuck in machinery.

IonDagger: Much stronger than regular steel blades, an ionDagger can break regular metals and armor relatively easily especially when the ion charge is active. The ionDagger has a blade length of 30 centimeters.

IonBlade: Much stronger than regular steel blades, an ionBlade can break regular metals and armor relatively easily, especially when the ion charge is active. The ionBlade is a straight, double-edged weapon with a blade length of 76 centimeters.

PulseBlade: Similar to an ionBlade, the pulseBlade is typically a straight double-edged weapon with a blade length of 76 centimeters that has pulse energy running through it's blade.

Fusion Sword: An immense sword used by starShells. A fusion sword requires time to be primed before use.

Kitari: A shorter thrusting razor.

Hasta: A sub-type of the razor, however much longer. When active, it stretches up to two meters and resembles a lance.

Razor: A polyenne sword that is soft as hair one moment, but with an organic impulse, can turn harder than diamond. A razor in its pacified state is essentially a whip that can be harmlessly wrapped around the arm or should of the user in any manner they see fit. When activated, the blade can be manipulated into nearly any shape the user wishes. A razor is the only thing that will easily cut through a pulseShield and absolutely eviscerate nearly any type of armor, even a starShell.


Pistols

Slug Shooter: An old-fashioned gun-powder based pistol that is vastly inefficient, heavy, and their recoil makes them wildly inaccurate. They have the capability of being equipped with a silencer and are some of the only weapons that function properly after an EMP burst.

Scorcher: A railgun-type weapon, though not nearly as powerful. Scorchers are very low-powered weapons and lack the power to pierce advanced shielding and armor, only being able to penetrate through the most basic of armors.

MultiPistol: A multi-purpose pistol with the capability of firing a multitude of ammunition types.

Plasma Pistol: A very loud and indiscriminate pistol that fires green bolts of plasma.

Omnivore-540: A hand held Semi-automatic railgun powered by rechargeable ion cells that drive the round along patented parallel reactive conductors. It has an adjustable internal diameter and is multi-caliber friendly with an autonomous forge inside the magazine. Essentially, any metal goes in and death comes out. Only 20,000 were made by Titan Arms.


Rifles

Ambi-rifle: A high-powered gas operated multipurpose carbine. In certain situations, the rifle can be adjusted and toggled into a corner-shot feature where the barrel joints rotate so it peeks around a wall and feeds the visuals directly into an ocular implant.

MultiRifle: A short-stocked and narrow barreled rifle with the capability of firing a multitude of ammunition types.

RecoilRifle: A repeating assault rifle that has the capacity to penetrate most armors.

RailRifle: Miniaturized railgun technology. They possess magnetic ammunition that propel high velocity screaming rounds that can overload almost any type of shields. With the shields gone, they can even penetrate the finest armors in the solar system with ease.

GravRifle: A rifle that fires an incredibly strong concussive non-lethal blast that sends its target up to 20 meters back.

Plasma Rifle: A long dark rifle. When fired, an acid-green light churns from the ammunition globe and erupts in a glowing ball towards a target. The ball of plasma can easily rip through a human, killing them instantly.

Uranium Rifle: A rifle that fires depleted uranium rounds that can easily rip through a starShell.

PulseRifle: A high-tech assault rifle firing projectiles of concentrated pulse energy.


Shotguns

R-34 Widowmaker: A close quarters weapon that fires ion pellets.


Heavy Weapons

QR-13: A typically mounted heavy weapon commonly placed upon a floating gravPod.

MicroShot: When fired, thirty little bombs are released in a scattered formation like a swarm of hornets. The bombs can be disrupted with a single blast from a pulseFist or redirected with a gravFist.

Anti-tank RailRifle: A much larger and more powerful variation of the standard railRifle. This anti-tank variation fires high-velocity uranium rounds that leaves a trail of blue friction flames as it absolutely decimates its target. If the user is not wearing any ear protection they, and any other surrounding individuals, will be deafened for some time.

Sarrissa Missile Launcher: A large shoulder-mounted missile launcher capable of downing a shuttle with singular shot.

PulseCannon: Typically attached to the arm of a starShell. When fired, a beam of pulseEnergy blooms like a haemanthus blossom and kills anything in its wake.

Shoulder-mounted Particle Cannon: Usually seen attached to a starShell. When fired, this smaller particle cannon roars with crackling lightning as a continuous beam of intense energy slices and lacerates molten gashes into its target.


Polearms

PulseSpear: A pole weapon with a long shaft and concentrated pulse energy coursing through its pointed tip.

StunPike: A pole weapon with a very long thrusting spear with a blue tip atop it. The stunPike is generally a non-lethal polearm used to electrocute whoever it hits.

ForcePike: A pole weapon with a very long thrusting spear that has the capability to pierce a starShell.

IonPike: A pole weapon with a very long thrusting spear that has an ion charge running through the blade.

IonAxe: A large pole weapon with concentrated ion energy coursing through its narrow slicing blade.

PulseAxe: A large pole weapon with concentrated pulse energy coursing through its narrow slicing blade.

PulseHammer/PowerHammer: A large warhammer with pulse energy coursing through its head.


Unarmed

StunFist: A gauntlet that allows the user to fire non-lethal concussive blasts from their knuckles. When used on an individual without shields it will result in them falling to the ground limp or unconscious.

GravFist: A wearable gauntlet that allow its wearer to affect gravity within an area. As a result, they can suspend or repel projectiles or hold falling debris.

IonFist: A gauntlet that allows the wearer to shoot concentrated ion energy.

PulseFist: A gauntlet-mounted direct energy weapon that shoots a highly concentrated pulse energy.


Thrown

PulseGrenade: A grenade that explodes in a burst of pulse energy.

StunGrenade: A magnetic non-lethal grenade that renders its target unconscious.

Tactical EMP: A metal cylinder with a spinning ball of mercury at its center that explodes in an invisible electromagnetic pulse that disables all electronics.

JamField: A device that makes an area from which no sound or signals can escape.

Sonic Detonator: When thrown and actively detonated, the device emits high frequency sound waves that knocks individuals back, disorientates them, as well as temporarily deafens them.

Landmine Spikes: Black fingernail-long spikes that when scattered and detonated explode in a three-tiered blast. The first is a concussive blast that disables pulseShields and sends its victims into the air. The second activates a gravPit and pulls them back towards the source of the explosion. And the third is a kinetic blast that destroys armor, bone and flesh blowing them outward into the air scattering them into pieces.

ScatterFlash: A flash grenade that can fry any unshielded optic nerves and activates every photo receptor cell in the eye.


Blunt

Thumper: A stun-baton that crackles with intense electricity.


Miscellaneous

Digger Rounds: Armor-boring bullets fired from recoilRifles 

Coilgun Rounds: Projectiles fired from rail based weapons.

Venom Paralytic Rounds: A type of ammo fired from an assault rifle (most likely a mulitRilfe) that paralyzes it's target.

Electrical Disruptor Rounds: A type of ammo fired from an assault rifle (most likely a mulitRilfe) that stuns it's target.

Hallucinogenic Rounds: A type of ammo fired from an assault rifle (most likely a mulitRilfe) that causes the target to hallucinate.

IonArrow: A projectile shot from a bow and usually having a slender shaft, a pointed ion charged arrowhead, plastic fletching, and a nock.